Fruits can be eaten for score multipliers. When 256 dots are eaten in succession there is a bonus that clears the entire screen. By eating many dots in succession, without halting or following a broken trail, a combo can be built up and Pac-Man's speed increases. There are also some exits to the left and the right of the maze to appear on the other side. He can move in any direction where there is a passage and eats dots for points. The game uses many elements of the classic Pac-Man gameplay. It is referred to as the kill screen or the split-screen level and it is impossible to beat. The title refers to the map 256 glitch of the original arcade game where upon reaching level 256 the right side of the screen turns into a mess of letters and numbers while the left side remains normal. The glitch is shown as a garble of code and moves at a consistent speed at the bottom of the screen or out of sight as Pac-Man attempts to outrun it. The goal is to score points and survive as long as possible while being chased by a glitch that eats up the maze. The game is shown from a slightly diagonal view instead of top-down and the camera sometimes zoom in, making the gameplay resemble a 2D game more. Pac-Man needs to be guided through a maze with a fixed width and an endless vertical distance with a lay-out randomized for each session. Pac-Man 256 is a 3D endless maze game that combines the maze mechanics of the classic Pac-Man with the endless environments while being chased by a persistent threat, as for instance in one of the developer's previous game Crossy Road.
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